Ghost and the Shell
- Category
- Screen UI Design / Exhibition
- Client
- 攻殻機動隊展
- Year
- 2026
I was responsible for design of “攻殻機動隊展: Ghost and the Shell,” a comprehensive showcase of the entire anime series of Ghost in the Shell, held at TOKYO NODE GALLERY in Toranomon Hills. I designed the screen UI graphics for “Nerve Net,” a large-scale cyber network visualizer installation that spanned the entirety of GALLERY A.

DESIGN
To create an exhibition experience that allows visitors to explore information from across the anime series as if diving into cyberspace, I developed a set of visual systems organized by category. Each series was assigned its own color scheme, while the panel UI varied according to the type of information being displayed. Motifs such as gears, radar graphics, and other category-specific elements were used to distinguish different kinds of content. Drawing on the circular interface language frequently seen throughout Ghost in the Shell, the design centers around a large primary panel displaying scenes and video from the series, with smaller information panels branching outward around it.









Project Info
- Client
- 攻殻機動隊展
- Production
- SIGNIF
- Motion Director
- Shoichi Kita(SIGNIF)
- Motion Designer
- Hikari Mune(SIGNIF)
- Motion Designer
- azma
- Motion Designer
- Nao Yazaki
- Motion Designer
- Iori Iwaki
- Graphic Designer
- Richard Falcema(RKADE)
- Producer
- Ryuta Hoshi(SIGNIF)
- Production Manager
- Musashi Ito(SIGNIF)