Ghost and the Shell

Category
Screen UI Design / Exhibition
Client
攻殻機動隊展
Year
2026

I was responsible for design of “攻殻機動隊展: Ghost and the Shell,” a comprehensive showcase of the entire anime series of Ghost in the Shell, held at TOKYO NODE GALLERY in Toranomon Hills. I designed the screen UI graphics for “Nerve Net,” a large-scale cyber network visualizer installation that spanned the entirety of GALLERY A.

Ghost in the Shell Exhibition – Nerve Net cyber network visualizer installation with multiple circular UI elements displayed across the wall

DESIGN

To create an exhibition experience that allows visitors to explore information from across the anime series as if diving into cyberspace, I developed a set of visual systems organized by category. Each series was assigned its own color scheme, while the panel UI varied according to the type of information being displayed. Motifs such as gears, radar graphics, and other category-specific elements were used to distinguish different kinds of content. Drawing on the circular interface language frequently seen throughout Ghost in the Shell, the design centers around a large primary panel displaying scenes and video from the series, with smaller information panels branching outward around it.

Ghost in the Shell Exhibition – circular Nerve Net UI design with category and description information displayed as supplementary content
Ghost in the Shell Exhibition – circular Nerve Net UI design variations for vertical and horizontal content, with supplementary information panels extending to the side
Ghost in the Shell Exhibition – series of circular Nerve Net UI designs with different color schemes for each anime series
Ghost in the Shell Exhibition – Nerve Net caution screen design
Ghost in the Shell Exhibition – Nerve Net installation view with multiple circular UI elements displayed across vertical LED panels
Ghost in the Shell Exhibition – Nerve Net installation view with circular UI elements projected across the entire curved wall
Ghost in the Shell Exhibition – interactive Nerve Net exploration terminal with a tall curved display
Ghost in the Shell Exhibition – detailed information screen displayed on the interactive Nerve Net exploration terminal
Ghost in the Shell Exhibition – control panel at the base of the interactive Nerve Net exploration terminal

Project Info

Client
攻殻機動隊展
Production
SIGNIF
Motion Director
Shoichi Kita(SIGNIF)
Motion Designer
Hikari Mune(SIGNIF)
Motion Designer
azma
Motion Designer
Nao Yazaki
Motion Designer
Iori Iwaki
Graphic Designer
Richard Falcema(RKADE)
Producer
Ryuta Hoshi(SIGNIF)
Production Manager
Musashi Ito(SIGNIF)